J__
10 months ago @Edit 7 months ago
https://images.plurk.com/4JH0XQmHYo5Plv7qgmOo3u.png https://images.plurk.com/6PmClpeCsXndOjbpTvJCG1.png
顏色選擇困難了
latest #6
J__
10 months ago
Blender 4.3.0|匯入fbx檔案格式

0. 選擇語言
(Edit編輯→Preferences偏好設定→Interface介面→Language語言)
https://images.plurk.com/3PolydvL1C3zD5Gr8TiVFp.png https://images.plurk.com/1YzfISWQ7BVoOPH7CjqRR.png

1. 匯入fbx
(File檔案→Import匯入→FBX)
https://images.plurk.com/2WxjBhLPTZ8zyz8xQB9dGh.png
J__
10 months ago @Edit 10 months ago
2.
(Shading著色→New→瀏覽要連結的材質:Material)
https://images.plurk.com/2hrocmUbESMOBmEFLznYv4.png https://images.plurk.com/7tX7wbeBWGTBZAPNWErcHI.png

3.
(滑鼠右鍵開啟選單→Add添加→Texrure紋理→Image Texture影像紋理)
https://images.plurk.com/4uqkH0mu8R8oXoH925c0Hf.png https://images.plurk.com/37bbqbq4KtwjwXVe6Cq0Lv.png https://images.plurk.com/7yuX45vzK5A9I8xBN8SpMA.png
J__
10 months ago
4.
(滑鼠右鍵開啟選單→Add添加→Vector向量→Normal Map法線映射)
https://images.plurk.com/2tiyY4TpHSwpqSUp8PNWoG.png https://images.plurk.com/6p0d9j9ZYb6NzEXVnzMyo9.png

5.
(滑鼠右鍵開啟選單→Add添加→Vector向量→Displacement錯置)
https://images.plurk.com/5B42zZTu8gj1lQiMrtgegH.png https://images.plurk.com/5x8ezuuAB0HhUEWeytpAkR.png
立即下載
J__
10 months ago
6.
https://images.plurk.com/3BsN4097zu0e9TWk2Dk0Il.png

7.
(滑鼠右鍵開啟選單→Add添加→Vector向量→Mapping映射方法)
https://images.plurk.com/7lOM0OI9TfEqrno92ectTh.png https://images.plurk.com/7qtqvR0SmcLmUhIQNqtGHX.png
J__
10 months ago
8.
(滑鼠右鍵開啟選單→Layout配置→Reroute重新路由)
https://images.plurk.com/25CQltMfX23m5HavLmXr3n.png https://images.plurk.com/3oxMVemvtfBUI6KCfgG6I5.png https://images.plurk.com/4JTlKd19ex8KFJpvsxpTla.png

9.
(選擇需要群組的選單項目→滑鼠右鍵開啟選單→Join in New Frame)
https://images.plurk.com/5b6TgYYv73Z64cVVoSBCXq.png https://images.plurk.com/7vCfPjxCQYFdhp00Nqtcr.png
J__
10 months ago
10. 打包貼圖材質
(Image Editor影像編輯器→ ≡ →Image影像→Pack打包)
https://images.plurk.com/2j9yvXTJtlgV1g5PEVHmuk.png https://images.plurk.com/1ZZP4JiOaAzQqTkur7T3T3.png
back to top