Berry says Jul 16, 2012 02:50PM I forgot to share this before, I was having serious mesh troubles and a friend told me to set this in debug settings:
Berry shares Jul 16, 2012 06:50PM Meshbytespertriangle: 128Meshmaxconcurrentrequests: 128MeshminimumByteSize: 1
Berry says Jul 16, 2012 06:51PM Grazia2: yeah just put it in your plurk. Thanks for reminding me to share it. <3
Berry says Jul 16, 2012 06:53PM wasn't me this time. I'm just sharing what helped me out a lot. I had weird issues going on. Seems to be smooth since I did this.
sunny Jul 16, 2012 07:29PM but i heard that raising the meshmaxconcurrentrequests would increase lag (for you and others) and that you should leave it at default?
sunny Jul 16, 2012 07:30PM or if you are having issues, to temp raise it until the mesh shows up and then put it back to the default?
sunny shares Jul 16, 2012 07:34PM just asked in fs support - [12:32] Gweneth Lange: (FS 4.1.1) Cadenc...
sunny shares Jul 16, 2012 07:37PM so maybe try to change that number to less than 64 and see if your issues are still fixed?
Berry says Jul 16, 2012 08:01PM therandomslife: I didn't realize it may cause issues. It hasn't for me as of yet. I'm rarely laggy, even at events.
Berry says Jul 16, 2012 08:02PM But I'll try putting it lower and see. I think the default was 30 something.