Nalates says Jun 18, 2012 11:38PM #SL Mesh Deformer Big Change - blog.nalates.net/2012/06/18/more-mesh-deformer-news-week-24/
Damo Face Jun 18, 2012 11:57PM So we're going to have to 'weight paint' for each deformer now too? That's what it sounds like to me.
Damo Face Jun 18, 2012 11:58PM So for the chest area there would be the normal weights for moving with the skeleton, with a separate layer of weights assigned to
Sachiv says Jun 19, 2012 12:05AM It sounds vaguely more similar to Blue Mars system where they had a cage for each kind of item but I could be misreading that
Sachiv says Jun 19, 2012 12:06AM If you are weighting for the breast slider and the normal bones that would still be better than having to reweight for 5 sizes
Sachiv says Jun 19, 2012 12:06AM I wish they would release more info about this to creators so that input can be given
Nalates says Jun 19, 2012 02:02AM Those that want input are talking to Oz Linden and Karl. The Lindens listen on the forum and in the UG's. But, users have lost a lot of cred
Nalates says Jun 19, 2012 02:03AM Lindens. So, they don't always think we know what we are asking for. For instance: we asked for multiple base shapes. They think they have
Nalates says Jun 19, 2012 02:04AM something better. We won't be able to give input until we see it in a project viewer and can use it, which is what we have been doing with
Asha says Jun 19, 2012 02:16AM It almost sounds like he is talking about a quasi - morph system. If so, that is very good news.
Siddean Jun 19, 2012 04:42AM I think I know what is going to happen here, and I agree it's a good thing