| jjacek | says | I'm trying to improve the inventory filtering feature, to allow filtering by clothing and body parts separately |
| jjacek | says | (Right now they are lumped together into one big category, "wearables") |
| jjacek | says | But the code isn't designed to allow separate filtering of those things. |
| jjacek | says | There is no inventory type for "clothing" or for "body part", only for "wearable". |
| jjacek | says | says However, there is another "type", the asset type, which has separate entries for clothing and body parts. So I thought I'd use that. |
| jjacek | says | But the asset type doesn't have separate types for textures and snapshots, they're lumped together there! |
| jjacek | sighs. Looks like we're gonna have to do this the hard way. |
| Damo | There must be a way, each wearable has a different icon, right? |
| jjacek | says | Yes, the wearables have a *third* type, called the "wearable type", which breaks them down into skin, hair, shirt, pants, etc. |
| jjacek | says | It's still possible to do what I want, it's just going to make things more complicated. |
| jjacek | is | going to go take a nap and let her brain figure the problem out |
| Damo | good luck! |
| Sean Gorham | thinks | the Lindens never do seem to make things easy, do they. |
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