Plurk

18 responses to this plurk (Jump to bottom)

  • Vint says
    compatibility's even! :-D
  • Peter says
    we did last night with our scripts for the furniture, and they work
  • Tenebrous says
    yes... you should test scripts on the preview grid. You need a special viewer too. Make sure to check the "mono" checkbox :-D
  • Peter
    However the inventory should be synched more frequent
  • Vint asks
    Tenebrous where that checkbox is located.
  • Tenebrous
    "The Mono UI is really simple, a single checkbox on the script edit window will select compilation to Mono."
  • Tenebrous
    Note: the checkbox is a compile target switch, so it is only available when you can compile.
  • Tenebrous
    This means that the script must be in the contents of a rezzed object.
  • Tenebrous
    A script window opened from inventory does not allow compilation, and hence lacks the Mono checkbox.
  • Vint says
    yes, thank you.
  • Tenebrous says
    you're welcome
  • ʇsʎɥʇǝǝɯıɐ says
    just to emphasize, as there are a few people prophesying doom for old content, Mono should have no effect unless recompiled.
  • Tenebrous asks
    aren't they going to phase out the old LSL VM at some point though?
  • ArminaX
    did testing a while ago on some particle effects, and all seemed to be ok
  • ʇsʎɥʇǝǝɯıɐ says
    "We have no plans to eliminate the LSL2 VM." So ... about a week after Mono goes live? :-D ;-)

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