| Vint | asks | about Mono? Will it break current LSL scripts? Is it best to take them to the preview grid to test for compability? |
| Vint | says | compatibility's even! |
| Peter | says | we did last night with our scripts for the furniture, and they work |
| Tenebrous | says | yes... you should test scripts on the preview grid. You need a special viewer too. Make sure to check the "mono" checkbox |
| Peter | However the inventory should be synched more frequent |
| Vint | asks | Tenebrous where that checkbox is located. |
| Tenebrous | wiki.secondlife.com/wiki/Mono/Beta_FAQ |
| Tenebrous | "The Mono UI is really simple, a single checkbox on the script edit window will select compilation to Mono." |
| Tenebrous | Note: the checkbox is a compile target switch, so it is only available when you can compile. |
| Tenebrous | This means that the script must be in the contents of a rezzed object. |
| Tenebrous | A script window opened from inventory does not allow compilation, and hence lacks the Mono checkbox. |
| Tenebrous | hopes that helps |
| Vint | says | yes, thank you. |
| Tenebrous | says | you're welcome |
| ʇsʎɥʇǝǝɯıɐ | says | just to emphasize, as there are a few people prophesying doom for old content, Mono should have no effect unless recompiled. |
| Tenebrous | asks | aren't they going to phase out the old LSL VM at some point though? |
| ArminaX | did testing a while ago on some particle effects, and all seemed to be ok |
| ʇsʎɥʇǝǝɯıɐ | says | "We have no plans to eliminate the LSL2 VM." So ... about a week after Mono goes live? |
| Tenebrous |
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